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Like the bone system itself, this new feature is intuitive and easy to use. You can now switch parents for your bones mid-animation and have Anime Studio keyframe the result. This opens up new animation possibilities and takes the bone system to the next level! You can also now assign targets with a handy keyboard shortcut and the Reparent Bone Tool. No longer are you stuck using just one target bone.
![moho pro 12 hotkey for new vector layer moho pro 12 hotkey for new vector layer](https://i.ytimg.com/vi/fbOTRjbJtc8/mqdefault.jpg)
Increase the productivity of your workflow by being able to change Target Bones on the fly! Starting with a target already in place, you can switch to a target on any frame and Anime Studio will keyframe the result. No fear! You can now perform shape ordering anywhere on the timeline and keyframes will be created for this function.
![moho pro 12 hotkey for new vector layer moho pro 12 hotkey for new vector layer](https://www.animestudiotutor.com/images/thumbs/484.jpg)
This is where Animated Shape Ordering comes in! Let’s say you are creating a head turn and need to hide an asset a few seconds in. The one restriction animators had was not being to move these positions mid-animation. All you have to do is click on a shape and hit the up or down arrow to move it in front or behind another shape. It’s always been easy to arrange multiple shapes on a Vector Layer. You can even reference layers across multiple documents, opening up new workflow possibilities for team based productions. When you create a reference of the character and then move the original character’s arm, the reference layer character will also move his arm! If changes are made to the reference layer, it will act independently from the original, allowing for the creation of unique assets. As an example, let’s say you have a rigged character. This even extends past the initial creation of the layer. You can now duplicate layers that take on the properties of the original layer. Mix and match this with the bone system for a powerful combination! By using new frame controls and onion skinning, you can create authentic frame by frame animation. Yes, frame by frame animation is now easier in Anime Studio! With the new Frame-by-Frame layer, you can jump into a frame by frame workspace. What has changed is the ability to switch between two main animation styles at any time. New! Frame by Frame Īnime Studio is known for its awesome bone animation system.
![moho pro 12 hotkey for new vector layer moho pro 12 hotkey for new vector layer](https://www.animestudiotutor.com/images/wanted/moho_jump_to_frame_shortcut_onionskin.jpg)
Importa vídeo AVI o Quicktime y archivos de Photoshop con capas.Gran cantidad de contenidos listos para el uso, tales como personajes, palabras de acción y accesorios.Da voz a tus personajes con la sincronización con los labios integrada.Herramientas de dibujo mejoradas que permiten crear diseños originales en un abrir y cerrar de ojos.Carga tus creaciones directamente en YouTube desde Anime Studio.El secuenciador de Anime Studio te permite combinar fácilmente vídeo, audio y animaciones.Interfaz de usuario para animar de un modo sencillo tus ideas creativas.
#MOHO PRO 12 HOTKEY FOR NEW VECTOR LAYER SERIES#
That is, each tutorial builds upon what you learned in previous videos and you won't suddenly come up against some feature you've never used before, unless that feature is what the video tutorial is about.Īs I sorted through all 104 videos I blogged my progress in a 12 part series that lists the video tutorials in the order you should attempt them and gives highlights of what some of the videos contain. Yeah, I've been there, only I've done what Smith Micro should have done and sorted all the video tutorials into a logical order of natural progression for you. For whatever reason, the video tutorials aren't sorted into any logical order of progression making them hard to follow. So you've bought Smith Micro's Moho Pro 12 along with the Moho, 10 hour, 104 Video Tutorials Add On pack so you can get learning right away.